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Bungie, $40. Requirements: PowerPC, 32MB RAM, System 7.5, 4xCD. For more information, visit Bungie at http://www.bungie.com.

Review by Andrew McClintock

Myth II returns you to the world of Myth, 60 years after the Great War, with the rekindled menace of Soulblighter once again threatening the safety and stability of the world. Soulblighter has reunited with Shiver, and allied with The Summoner, a powerful mage that has awakened upon the unsuspecting world the Myrkridia. You, the player, command the forces of good, bent on ridding the world of Soulblighter once and for all. Many new units join the familiar warrior, dwarf, archer (fir-bolg have been converted into human archers now), journeyman and berserker characters-- dwarven mortar units rain down death from afar; sorcerers fry enemies with fireballs; the Trow literally rip their enemies up; the archer units now also have a fire-arrow attack. The enemy is not lacking for new units-- the Trow and Sorcerers fight on both sides at times, Mauls are devastating new enemies, and there are corrupted archers and warriors to face; all these join the familiar undead legions: Wights, Soulless and Ghols and Ghasts.

Myth II is a tactical combat game where you control individual units and small groups, performing various missions. It is less of a new game than an excellent sequel; the engine has many refinements and upgrades, but is essentially the same as its predecessor. In this vein, veteran Myth players will be at once familiar with the game's 3D camera controls and unit commands. Newbies will easily become accustomed to the new control bar, which has handy buttons for frequently issued commands. The 3D view controls can also be operated almost entirely with the mouse, which can be a definite boon (and a pain at times, when you forget where you left your cursor). Occasionally, the game will launch into a preset skit, and you lose control over where your views are going. This can be annoying, especially when you have the zoom all of the way in, and cannot see the sketch. This happens infrequently enough, however, so it isn't a major problem.

The graphics engine has been refined in Myth II, allowing for better resolution and faster speeds. Bungie's latest creation also takes advantage of any 3D acceleration you might have, for even higher frame rates. Moving models have also been added, so terrain undulates, windmills turn, and wildlife wanders around the forest (for as long as you let it--there's nothing like bombing Bambi back to the stone age). The audio is also just as advanced, with various general improvements; the dwarves' chats have always been one of my favorite parts of the game, and they didn't leave me disappointed in this version. The ambient sounds are excellent, and along with the various other neat touches like falling leaves, the game succeeds in drawing the viewer into the environment.

The controlling AI's are better as well, it seems; units will at least try and avoid friendly fire, for example. The game's AI controlling the enemy seems a little better, and the game gets increasingly tough through the levels. Once you know where the enemy is, however, it is still easy to lure them into your ambushes. This is, of course, where multiplayer comes in, an aspect in which Myth II continues in the mold of its predecessor, and excels.

There are a wide variety of new multiplayer games available for you to slaughter your friends and enemies; the stampede game, for example, gives you and your opponents herds of animals which you try and maneuver into the center of the area, all the while defending them, and attacking your enemies' herds. There are also hunting matches, where you have to kill the most wildlife; games where you have to protect a specific unit while killing all your opponents; last man on the hill matches where you have to be the last player in control of the flag to win the game, and several other amusing games available. The most fun is getting together with your friends in a body count game and just duking it out, creating as much carnage, blood and guts as you can in as short a time as possible.

Myth II adds more than just new game types, though--it adds support for orders, which are essentially the same as Quake clans; and Myth II supports local network games over the AppleTalk and TCP/IP protocols, as well as supporting internet play via Bungie.net.

Myth II also comes packaged with Bungie's two editors for the game, Fear and Loathing, which allow you to create your own scenarios for Myth II. A word of warning: these editors are not for the faint of heart. While very powerful, they are also incredibly complex. These allow you to create multiplayer scenarios, as well as single player games, as well as modify the various units available.

The game rocks, folks. That's pretty much all I need to say, but of course I'll expound a little: the graphics and sound are excellent; the story, while similar in some aspects to Myth's, is well thought out, and challenging; and the multiplayer aspect is as good as they come. Other than one annoying control issues, and some multiplayer bugs, there are no major problems with Myth II--it installed like a breeze, and ran just fine with no crashes. I would unhesitatingly recommend you run out and get this great game--and I look forward to meeting you in battle on Bungie.net.

 


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