Question: What's the scoop on Warcraft III?
Answer: We spoke with Blizzard's Brian Reynolds at Macworld this past July and grilled him with plenty of questions. The only thing we were able to dig out of Brian at the time was that "things" were in the works. It seemed apparent to us at the time that Warcraft III was, indeed, one of the games in development, but we thought it best to keep quiet until an announcement was made. If you take a look at Blizzard's website, you'll find various pieces of concept art as well as a screen shot or two. The characters in the game appear to pack a great deal of detail as well as sporting an all-new 3-D texturing, similar to Myth. This is definetly a title to keep your eyes on.
Question: What caused the delay in the release of "Fly"?
Answer: We spoke with Jeff Smith, the project lead of Fly at Terminal Reality about the issue. Jeff tells us teh game is (and has been) ready to ship since before Macworld (the Gold Master was actually burned in mid-July), but Gathering of Developers (the publisher) is obligated to wait for Apple to approve the latest ATI drivers for Rage 128 cards, which the game ships with. Legally, G.O.D. cannot distribute the new drivers (included in the Fly install) until Apple approves them. Welcome to bureaucracy!
Question: Is Nocturne going to make it to the Mac?
Answer: Those of you who caught our coverage of Terminal Reality's sleeper hit-in-the-making in our E3 coverage earlier this year know what an incredible advancement Nocturne represents in Adventure Computer Gaming. When we spoke with the folks at TR back in May at E3, there was serious question as to whether or not the game would find its way to the Mac. The lead programmer contended that the MacOS and current G3 chips were not powerful enough to handle the game's complex physics routines (light, wind, and sound play an integral role in the Film Noir detective game). Not so coincidently, Apple execs met with TR to discuss the possibility of a Mac version later that evening at E3.
Fast forward to Macworld New York of this year. We caught up with TR (who was showing Fly!) and asked what the situation was regarding Nocturne. The game has been committed to making an appearance on the Mac platform, but will require a G4 processor at minimum and there seem to be serious questioning over the possibility of requiring MacOS X as the minimum operating system.
Question: I loved Nightfall, but haven't seen anything from Altor Systems lately. What's up?
Answer: Altor recently hinted at their newest project, codenamed, "Project B." The game makes full use of the G4 architecture, and from what Altor has told us, is "entirely 32-bit." While Altor wouldn't comment any further, we expect this to mean the game sports 32-bit graphics, 32-bit sounds, and anything else 32-bit that you can think of.
That's it for this week, folks! Remember, if you'd like to submit a question, head back to the main Q&A page! Check back next Wednesday, September 15 for an all-new batch of Questions and Answers!